The Legion Veteran Tactical Squad is where exceptional and experienced warriors will be found. They are awarded further training in all the various arts of war, and can look to one day be inducted into special warrior brotherhoods, martial cults, or specific veteran companies. They are the ones that all Astartes aspire to become, and they make up the pool of future commanders.
So how does this epic level of martial ability and training translates into the game. Honestly, the Veteran Squad has the stats and wargear that I think all marines should have, but sadly Games Workshop never consulted me. When you look at it however, that is ultimately what this squad is: a tooled up Tactical Squad. Let’s jump in and see what me get and can do.
Right out of the box these guys come with Power Armor, Bolter, Bolt Pistol, and Close combat weapon along with the special rule Veteran Tactics, which we will look over.
Take an additional 5 marines Take as this opens up an additional special weapon
Nuncio-vox Nice option for this unit
Legion Vexilla Not necessary
All models can have Melta Bombs Overkill. 1-3 models having them is enough
All models can have Power Weapons Overkill. 1-3 models having them is enough
For every 5 models the unit can have one of the following:
Volkite Charger Much better options
Melta Gun Still a good choice to take even in 6th edition
Plasma Gun Very good choice
Heavy Flamer Leave this at home
Heavy Bolter w/ Suspensor web This is what you’ll want. You can move and shot, or you can have…
Missile Launcher w/ Suspensor web Again, you have the ability to have 2 of these with a full squad and can move and shoot
Sergeant can have:
Power Fist A good choice for the points
Lightning Claw A good choice if you are worried about initiative attacks
Thunder hammer Too much for this particular unit
Artificer armor I would not take since only the sergeant can have it
Combi-weapon Smart choice since it can basically give you 3 special weapons
Plasma Pistol Pointless with the other special weapons you might have
Upgrade missile launcher to Flakk A wise choice since Skyfire units are hard to find
The Veteran Tactics special rule allows you to choice one of the following Universal Special rules for the Legion Veteran squad: Fearless, Sniper, Furious Charge, Outflank, Tank Hunters.
As I said before, this is a tooled up Tactical Squad, and the Veteran Tactics special rule makes them a bit better at a particular job. To put it simply, this unit is more likely better used to support you HQ choice or treated a bit like Sternguard, which is the reason for the picture. Yes, they may have 2 Attacks and 2 Close combat weapons, but I personally would not throw these guys willy-nilly into close combat. Out of the Universal Special rules you can get, there are only 3 that speak to me as fitting this squad and the best way to use this squad: Fearless, Sniper, and Outflank. Let’s talk business and get some builds out of these guys.
Sergeant w/ Combi-weapon and Melta Bombs. 10 man squad. 2 Plasma guns. Special Rule Outflank or Sniper. The special weapons in this build could be switched with the Heavy Bolter or Missile Launcher. The point of this unit is simple, move to an objective and hold it. The Sniper rule is particularly nasty for this as you can get Precision Shots and Rending on Plasma guns, Heavy Bolter, and Missile shots.
Sergeant w/ Power Weapon. 10 man squad. 2 power weapons. 2 Heavy Bolters. Special Rule: Fearless. This costs a bit more, but has an equally simple approach, move around the board and kill infantry units. I shouldn’t have to say that you probably won’t want to send this unit towards heavy infantry or even HQ units, but it should make short work of regular Troop Choices or Devastator like squads. Shoot the unit and then assault it and repeat.
I’m sure there are many other builds that many of you will point out. However, given other units available in the Horus Heresy army list. I really only see this unit as a sold fire support unit that moves in and clears out objectives for friendly units to come in and claim.
It is best to keep this guys cheap and simple. They will survive and kill in close combat, but it is best to have these guys shooting. Increasing the squad to a 10 man squad is a most since you will then be able to have 2 special weapons. It will then be best to give them a special veteran rule and weapons that will aid them in killing infantry and Troop choice units.