Things have been a bit hectic around here. I’ve been making regular appearances at my local gaming store, working hard on two new armies, and trying to find a job while maintaining my health. However, things have settled into somewhat of a pattern, and I can return to working on the blog. I hope to have a few people helping out in the next month or so to give a wider perspective on the hobby and local community. Without further ado, let us dive back into the Horus Heresy book.
The Contemptor pattern dreadnought is a recent addition the Astartes Legion’s arsenal. It is considered the most advanced and most powerful dreadnought that a legion can field. Not only does it incorporate standard dreadnought technologies but also arcane technology that is drawn from the ancient and guarded lore of the Mechanicum. Among these arcane technology is the micro arc reactor that powers the dreadnought. This forgotten power plant is more powerful by far than anything of its size and bestows the Contemptor better speed, strength, and power for defensive energy fields. However, this power comes with a cost. The Contemptor requires more maintenance than standard dreadnought patterns, and if the reactor is breached, it spells catastrophic disaster for the dreadnought and its heroic pilot. Still, the power of the Contemptor has found it a place in every Legion, and the demand for the new chassis is high.
To sum things up quickly, the Contemptor dreadnought is awesome. Maybe even overpowered, but hey, that’s all right. In my personal opinion, this is what a regular dreadnought should be. It’s WS and BS 5, strength 7, two attacks, armor 13, 4++ invulnerable save, and fleet.
May take up to 3 for a single choice and each model then acts as individual units. It comes equipped with a twin linked heavy bolter, dreadnought close combat weapon with in built twin linked bolter, search light, and smoke launcher
Replace Heavy bolter with the following:
|Multi-melta||Fun if you put your dreadnought in a drop pod|
|Twin linked Autocannon||A good option for mid range support. It’s good for taking out light armor and troops.|
|Plasma Cannon||Great multi purpose weapon. You have 3 hull points so Gets Hot rolls shouldn’t be too much of a worry.|
|Kheres Pattern assault cannon||A six shot assault cannon. Great fun will be had chewing up troops with this gun.|
|Twin linked Lascannon||The go to anti-armor weapon|
|Heavy Conversion Beamer||Too expensive with a big draw back: you can’t move and shoot.|
|Second close combat weapon||A must take if your charging your dreadnought into troops.|
Replace its Dreadnought close combat weapon with any of the following:
|Chain fist with in built twin linked bolter||I don’t really see the point in taking this.|
|Multi-melta||Combined with a multi-melta on the other arm and you have a twin linked multi-melta|
|Twin linked autocannon||Take this and make a better Dakka dreadnought|
|Plasma Cannon||Take this coupled with a Plasma Cannon on the other arm if you want to delete units.|
|Kheres Pattern assault cannon||Again, take two and chew up units. Personal note, this seems like it would be an absolute fun load out.|
|Twin linked Lascannon||Coupled with a second lascannon and you should be popping tanks left and right|
Replace any in built twin linked bolter with the following:
|Heavy Flamer||The tried and true option for assault dreadnoughts that have two close combat weapons.|
|Plasma blaster||A better option for assault dreadnoughts that want to take on heavy infantry but too expensive.|
|Graviton Gun||Fun little weapon for taking out units and softening up tanks|
|Melta Gun||Take if you want a more “Ironclad” dreadnought, but a cheap weapon upgrade for assault dreadnoughts that want to take on heavy infantry.|
|May take extra armor||Coupled with the armor value and invulnerable save this could make the dreadnought almost unstoppable.|
|May take a carapace mounted Havoc launcher||It’s 15 points, but I would almost always take one.|
Even though the Contemptor is a powerful and great dreadnought, there are not a lot of builds for it. There are really only three builds that I see viable.
Two close combat weapons, Havoc launcher, and dual heavy flamers. This build relies heavily on the Contemptor dreadnought having the fleet special rule. The idea behind this build is to close as quickly as possible with units and engage them in close combat. The heavy flamer and Havoc launcher are to really only there to soften up a unit before the dreadnought charges into combat. For a significant price increase, dual Plasma Blasters can be used on an assault Contemptor if you want to target heavy infantry.
Close combat weapon with built in Plasma Blaster, Havoc launcher, and heavy weapon of choice. This build is meant to be a close support for your troops as they move forward. It has a variety of options to help deal with a wide range of treats that may come up. The heavy weapon would depend on what unit the dreadnought will link with as well as the type of army you may be facing. Take a Lascannon or multi-melta if you think you’ll face a mech army, or take an autocannon or Kheres pattern assault cannon if you think you’ll face a lot of troops.
Dual heavy weapons and Havoc launcher. This build is based on the Dakka dreadnought. However, the Contemptor has a bit more options when it comes to weapons load out. You have dual twin linked lascannons if you want to hunt tanks. You have dual plasma cannons if you want to hunt light tanks and heavy infantry. Finally, you have dual Kheres pattern assault cannons if you want to hunt troops. The Havoc launcher is an option that can be dropped or added based on player preference, but the idea of it is that you have one more weapon to shoot.
The Contemptor is a powerful dreadnought that every army will probably have at lest one of. Like the regular dreadnought it has the capability to fill a number of roles, but unlike the regular dreadnought, players should see better results with it.