Studio Update: What’s Going on Behind the Scenes

MechanicumWell things have been a bit slow around here. The biggest problem with me not posting in the past month is that I’ve been fighting sinus problems. I don’t know if it’s an infection or my head is just clogged with snot. Anyway, I have an appointment with an ENT later this week, so I should get some answers. The weather here has been another contributing factor. I believe we are going on our fourth week of rain, which is not helping my sinus issues. This also put a bit of a “damper” on some of my painting as I can’t get outside and do any airbrushing. Finally, there’s the fact that I’ve been sucked into a few new games including Deathwatch. Basically, I’ll break down all the things that have been going on into a couple of sub-points.

I’ve Been Sick

I’ve haven’t been sick for a whole month, just the last two or so weeks. Who would want to do much of anything when they have to constantly blow their nose and still have enough gunk in their head to clog their ears to the point of near deafness? Not me. I’ve also been trying to find a job during this time. I love my hobby, but the funny thing is that it requires money. The sole motivation for me getting a job is so I can buy more toys. Sadly, I think I’ll find a job when both my head clears and the rain decides to stop, which at the current rate of things is never.

New Games

This has sucked up what time I have when not sleeping of medicine or job hunting. I have quiet enjoyed it too. For starters, Pelicon was held here at the end of June where I had the opportunity to try a couple of games I’ve been eying: Infinity and Full Thrust. I’m going to go ahead a jump into the camp that everyone else that has tried or has played Infinity has jumped into. That is that Infinity is a cool and fun game. It’s not as complicated as I was thinking it was going to be. The demo game I took part in only last maybe an hour, but in that time, I got a good feeling for how the game would work. The guy that was putting on the demo is working on growing an Infinity community here in Pensacola. Given the number of people who tried the demo, that community seems to be on its way to becoming a reality. The people at Bobe’s Hobby House is looking at starting to carry the miniatures, which I’m all for since I like to support local businesses whenever I can. In the same vein of new games, some of you know that I’ve gotten into Fantasy Flight’s Deathwatch. So far my friends and I have just gone through very basic “training” encounters where we are just trying to get a feel and understanding for the rules. I’m happy to say that we all feel comfortable enough to start a proper campaign, so starting this coming weekend, we’ll be starting one of the campaigns provided by Fantasy Flight Games. Naturally, I’ll post a campaign log. Finally, a new game that has truly sucked me in is Full Thrust. If anyone at there still has Battlefleet Gothic ships or plays Battlefleet Gothic, I would suggest giving Full Thrust a try since GW pulled support for Battlefleet Gothic. What can I say about Full Thrust? First it’s a great and solid set of rules that has the largest group of players. The last update the rules received was in the early 2000’s, but the community as add numerous updates since then. A couple of key points that draw me to Full Thrust is that the rules are general enough to allow just about anything as evident by the variety of custom rules or expansions, the rule set for creating ships is logical, fair, and an absolute blast. I’ve spent hours coming up with a variety of ship designs. For Battlefleet Gothic players, I think this could be a great thing to have and try. Battlefleet Gothic players can kit their ships out to better represent what they read in the fluff. A Space Marines’ BattleBarge could be the monolithic cathedral of power that it was meant to be. Finally, the most interesting mechanic that I felt was really lacking from Battlefleet Gothic was the use of fighters. Full Thrust provides a very robust fighter mechanic that allows players to use more modern naval tactics. Case in point, my first game I participated in my fighters did more damage, destroying one ship and severely crippling another, than my main ships did. You can check out the battle report on my second battle on The Miniatures Page. To give you a heads up, I was the Colonial Fleet from Battlestar Galactica.

Upcoming and Ongoing Projects

I really need to get back to updating more often I know. The nice thing with getting into more games is that I’ll have more topics to post. For starters, I’ll be making a player’s handbook for all the players that will participating in my Deathwatch campaign. It will basically be a condensed version of the main rulebook that way they can look up all the different traits, talents, weapon stats, weapon upgrade, etc. themselves without waiting or fighting over my single copy of the rulebook. Naturally, I’ll post a copy here for people to look over, give criticism, or download and use. There’s the standard painting work that I’ll be doing. If I can get a job, I can drop some money on a airbrush booth, a good photo booth, and equipment to post some tutorials. With Apocalypse out, I’ll really hammer away at completing the Horus Heresy army list as I can see a lot of people using heresy armies in the upcoming Apocalypse games. Along those line, I find a great tool the other day while wondering Dakka. Unit reference cards that you can make for you Warhammer 40k units. Even as a veteran player, I think this idea is great and plan on using them in with my armies. You can find more information on the cards here. I’ll try to get a couple up in a while to show you what I’m talking about. In the area of Full Thrust, the start of my own Colonial Fleet came today.

Battlestar Pegasus BoxBattlestar Pegasus

The Battlestar Pegasus is from Bad-Azz Resing Model Kits, and she is beautiful (keep in mind the box was full of packing peanuts when I opened it). As you can see, there is no flash on any of the pieces, and from my look over, there is also no warping. You can also see that she’ll live up to her nickname of “The Beast” as she’ll probably come in at almost 8 inches once constructed. I also received a sample of fighters from Jim Fox of Fox Miniatures. I only have a couple, and they are too small to photograph right now. If you want more information you can email him: fox@foxminiatures.com. Naturally, I’ll posts updates on construction and other aspects of my growing Colonial Fleet.

In Other News

This may still be making its way around the tubes when this get posted, but Bolter and Chainsword suffered some hard drive failures, and suffered further set backs when the new drives failed to mirror. Currently, there is donations being accepted as Brother Argos pays for and is the only technical support Bolter and Chainsword has also suffered personal problems over the recent months that is hampering the speedy recovery of the site. You can read more on Bolter and Chainsword’s Facebook page, or check out Bolter and Chainsword’s site. I have personally found Bolter and Chainsword to be one of the better 40k forums where the people are a bit more laid back.

As always, I look forward to hearing from everyone.